Linden Engine

v0.1.5 is out · Godot 4.3 / Unity 6 / WebGPU

From prompt to production game code.
Instantly.

The multi-agent AI engine built for indie creators and studios. Five specialized agents architect canonical scene trees, synthesize type-safe GDScript and C#, and run headless physics verification in isolated microVMs.

No credit card · 50,000 free tokens · Read the technical spec (PRD) →

Studio0/5

Start from a genre

▾ Main
  • ▸ Player
  • ▸ SecurityDrone ×3
  • ▸ LaserGate
  • + HackBeam.gd

Changes show up in under 100ms. Fix things while you play.

Prototypes Synthesized
42,800+
WebGL & WebGPU Loop
60 FPS
AST Delta Hot-Reload
<100 ms
Determinism Score
99.82%
Autonomous Swarm Architecture

Five Domain-Expert Agents. One Deterministic Engine.

Unlike generic AI coding assistants that generate untyped hallucinated snippets, Linden coordinates five specialized agents operating in parallel on strict Godot and Unity scene graph contracts.

Autonomous Game Architect

Game Architect

Constructs and maintains scene graph hierarchies, lifecycle components, and deterministic parent-child entity trees without memory leaks.

Real-Time Programmer Agent

Real-time Programmer

Synthesizes strict, type-safe GDScript, C#, and Rust bindings. Integrates delta-time physics hooks and compiles live into WebAssembly runtimes.

Technical Artist Agent

Technical Artist

Generates pixel-perfect 2D auto-tilemaps, normal maps, GPU particle systems, and customizable fragment/vertex shaders for target hardware.

Automated QA & Physics Tester

QA & Physics Tester

Runs headless accelerated collision trials to detect clipping glitches, unachievable platform jumps, frame jitter, and memory fragmentation before you export.

Level & Biome Synthesizer

Level & Biome Synthesizer

Translates dynamic prose into cohesive level designs with strategic enemy density, ambient atmospheric lighting, sound trigger volumes, and loot curve balancing.

And then, you.

You're always the director. Step in at any stage — if something feels off, one sentence fixes it.

Meet your team →

System Pipelines & Sandboxing

Engineered for Production Studios

  1. 01 · Raft consensus

    Raft Consensus Loop & Anti-Hallucination

    Before any code is committed, all five agents must reach a voting quorum. The Architect verifies node hierarchy validity, the Programmer checks static typing, the Artist guarantees shader compilation, and the QA Tester validates 0 NaN collision vectors.

    QUORUM STATUS: 5/5 APPROVED

  2. 02 · AST hot-reload

    Sub-100ms AST Hot-Reload

    Surgically injects or modifies functions at the Abstract Syntax Tree (AST) node level without overwriting existing custom code or resetting the active game state.

    AST Transpile 18.4ms · WASM Swap 7.8ms

  3. 03 · Firecracker microVM

    Firecracker MicroVM

    Generated code and game simulations execute inside ephemeral microVMs with strict hardware isolation, 1024 MB VRAM ceilings, and zero raw socket leakage.

    1024 MB VRAM · 2 vCPU Cores · Network Sockets Blocked

  4. 04 · Multi-platform

    Native Cross-Platform Packaging

    Export production-ready source trees: Godot 4.3+ .tscn and .tres scenes, Unity 6 C# MonoBehaviours and URP prefabs, or lightweight WebGPU WASM bundles under 12 MB for immediate web play.

    Windows .exe · Linux AppImage · macOS Universal

Live Gallery

Synthesized With Linden Prompts

Mars Odyssey: Neon Protocol
Godot 4.3 EngineCyberpunk 2D

Mars Odyssey: Neon Protocol

"Create a fast-paced neo-Mars stealth platformer with directional hacking beams and robotic guard surveillance."

@void_coder · 18.4k plays
Frog Knight: Chrono Lily
WebGL 2.0Pixel Metroidvania

Frog Knight: Chrono Lily

"A frog knight explores a sunken time-loop swamp. Add tongue-grapple swing physics and glowing water puzzles."

@moss_lord · 24.1k plays
Void Runner 2084
Godot WebGPUSci-fi Roguelite

Void Runner 2084

"Top-down hyperspace drift shooter with modular laser upgrades and procedurally warped asteroid arenas."

@kai_dev · 12.9k plays

Start building with an AI Engineer today.

Experience deterministic game generation. 50,000 free compute tokens included. No seat licenses, 100% royalty-free commercial rights.

  • Free 50,000 Tokens
  • No seat licenses
  • Royalty-free for commercial use
  • No Credit Card Required